Halo Flashpoint


Halo: Flashpoint is a tactical miniatures game produced by Mantic Games in conjunction with Microsoft and 343 Industries. It is a physical tabletop game, not a video game, that brings classic Halo multiplayer modes to life on a game board using pre-assembled miniatures. 


A fast paced game, the game uses a "cube-based" movement system (using 3-inch squares instead of a tape measure) that is designed to be quick and fluid, mimicking the dynamic feel of the video games.


Organiser: Scott Mackie


Broadside


Broadside: Empires of Steel is a 1/1500 scale tabletop miniatures game set in the era of Great War dreadnoughts (1906–1918). Designed for fast-paced naval combat, a standard game typically involves fleets of 7 to 12 ships and concludes within six rounds. 
Core Gameplay Mechanics

Combat System: Players use 6-sided dice (d6) for actions like ranging in, evasion, and damage.
Fleet Customization: The Broadside Shipyards tool allows players to build tournament-legal fleets (typically 400, 600, or 800 points) by choosing a flagship and adding battle squadrons, screening squadrons, and support craft.
Strategic Tools: The game utilizes specialized Turning Tools and Range Rulers to manage precise ship movement and firing arcs. 


Organisor: Ben Wynn

Demo and Participation Games

If you have a demonstration or participation game you would like to host at BrisCon, please let us know at brisbanegamingsociety@gmail.com


Austerlitz - Mega Game


The Battle of the Three Emperors
We have run large games in the past, including Wagram and Borodino, and this year we will be running a demonstration/ participation game recreating the Battle of Austerlitz in 6mm. Will Napoleon be able to rout the Russo-Austrian forces without the fog, or can the allies inflict a history changing defeat on the newly crowned and undefeated Emperor of the French?

Over the two days of BrisCon we seek to resolve this question using over 8,000 infantry and around 1,000 cavalry figures as well as almost 100 cannons on the sculpted terrain of a wargame table.

So come and be involved in an epic refight of one of Napoleon's most famous victories. If you want to participate in the game, or just come and have a chat we are looking forward to seeing you there.

Organiser: Mark Schlein, Paul Haywood

Cruel Seas


World War Two Naval Combat using the Cruel Seas Rules.

The games will be participation games for up to 6 people a game. The games should take approximately one and a half to two hours to play.

The Cruel Seas rules are fast play and very easy to learn even for people who have never played Naval Warfare games.  The boats and ships are 1/300th  scale  and are fine looking models. The games should be exciting and look spectacular on the games table.

On Saturday, we will see a series of games set in the English Channel and the coast of England and the Netherlands, mainly convoy actions, however, there will be an historical action where a disabled German Schnellboat is attempted to be rescued from the clutches of the British Motor Gun Boats. On Sunday I intend to play some convoy actions in the Mediterranean Sea involving the British, Italian and German coastal forces.


Organiser: Mark Primrose


Cultured Swines


Game Type: A social strategy game for 4–8 players (played in pairs). A typical game runs about 45 minutes.

Setting & Theme: It’s a balmy summer afternoon in 1960s Pork Springs. You and your plus one have been invited to the annual Pork Springs Social, a lavish poolside mixer sponsored by the city’s cultural heavyweights. As budding socialites, this is a golden opportunity to rub shoulders with the town’s cultural elite and earn your place among them.

These guests are quite a critical bunch and will judge you and your plus one based on your conversational skills and, equally, your palate! The core tension is making sure you and your plus one stay on the same page when mingling with guests — because in this crowd, all that matters is that you seem like you belong.
https://prelaunch.culturedswines.coms.


Organiser: Bimini Games


Flames of War - Version 3


The US Marines are tasked with clearing and securing a number of Atolls and Islands across the Pacific. Some of these have airfields and other strategic importance. All Japanese forces must be removed.

However, the US Marines have limited intelligence about the composition and size of Japanese forces on these Atolls and Islands.

Any islands with airfields are a priority, in conjuction with Atolls that provide a secure base moving forward across the Pacific.

Can your intelligence report correctly target which Atolls need to be assaulted?


Organiser: Charles Stubbs